Verdict: Bench depth for multi-march events — legendary heroes are the core of every march — if this one matches your kingdom generation, shards here are rarely wasted.
Conquest Stats (Max Level)
| Attack | Defense | Health |
|---|---|---|
| 3,235 | 2,220 | 19,980 |
Shard Costs per Star Level
Unlock cost: 10 shards. Each star has six tiers — the table below shows shards per tier and the total per star.
| Star | T1 | T2 | T3 | T4 | T5 | T6 | Total |
|---|---|---|---|---|---|---|---|
| 1★ | 1 | 1 | 2 | 2 | 2 | 2 | 10 |
| 2★ | 5 | 5 | 5 | 5 | 5 | 15 | 40 |
| 3★ | 15 | 15 | 15 | 15 | 15 | 40 | 115 |
| 4★ | 40 | 40 | 40 | 40 | 40 | 100 | 300 |
| 5★ | 100 | 100 | 100 | 100 | 100 | 100 | 600 |
| Total to 5★ | 1,065 | ||||||
Unlocked via: Universal Gold Recruitment, 120 Universal Legendary Hero Tokens.
Skills & Per-Level Upgrades
Tidal Rush
Unleashes a pulse dealing 280% Area of Effect damage and immobilizing the enemy for 1.5s.
| Lv 1 | 200% Damage |
| Lv 2 | 220% Damage |
| Lv 3 | 240% Damage |
| Lv 4 | 260% Damage |
| Lv 5 | 280% Damage |
Fermented Blow
Deadly airborne concoction deals Attack * 70% Area of Effect damage.
| Lv 1 | 50% AOE Damage |
| Lv 2 | 55% AOE Damage |
| Lv 3 | 60% AOE Damage |
| Lv 4 | 65% AOE Damage |
| Lv 5 | 70% AOE Damage |
Lucky Hit
Stuns targets for 0.5s after every 5 strikes.
| Lv 1 | 8 Attacks, 0.2s Stun |
| Lv 2 | 7 Attacks, 0.2s Stun |
| Lv 3 | 7 Attacks, 0.4s Stun |
| Lv 4 | 6 Attacks, 0.4s Stun |
| Lv 5 | 5 Attacks, 0.5s Stun |
Exclusive Gear: Mistweaver
| Stat | Value |
|---|---|
| Power | 19,400 |
| Attack | 800 |
| Defense | 550 |
| Health | 4,875 |
Servant of Wine Conquest
Healing your weakest hero by Attack * 15% with each basic attack.
Expedition Mode
| Bonus | Value |
|---|---|
| Archer Attack | +22.5% |
| Archer Defense | +22.5% |
Wild Card
40% chance of increasing damage dealt by 50% for all squads.
Rumhead
Grants all squads a 20% chance of reducing the total Enemy Squads' Lethality by 50% for 2 turns when attacking.
Upgrade Strategy
Marlin sits in C Tier — legacy roster: bench depth for multi-march events and Expedition, not a primary shard target. Legendary heroes are the core of every march — but only when matched to your kingdom generation.
- Star priority: unlock at 10 shards, then push stars while each tier still costs under ~100 shards; slow down at 4★–5★ and keep this hero matched to your current-era roster.
- Skill order: level the damage skill first, then the survival skill — check the upgrade tables above and feed whichever skill scales hardest per level.
- Class fit: Archers deal sustained ranged damage but fold under cavalry pressure — watch troop matchups before blaming the hero.
- Stop signal: Do not buy or chase new shards for this hero — use what you already have.
Fully starring any hero takes 1,065 shards (+10 to unlock). That is months of event income — spend it where the tier list says it compounds, not on older-generation carries.
Frequently Asked Questions
Is Marlin worth investing in Kingshot?
Marlin is bench depth for multi-march events in the current Gen 7 era (C Tier — legacy roster). Match your spending to your kingdom's generation — younger kingdoms get more mileage from older generations.
How many shards does it take to max Marlin?
1,065 shards across all five star levels, plus 10 shards to unlock. The 5★ jump alone costs 600 — over half the total.
How do you get Marlin shards?
Unlock/sources: Universal Gold Recruitment, 120 Universal Legendary Hero Tokens. Shards also come from Intel Missions, Conquest stages, Hero Hall, VIP Shop, recruitment, events and packs.